# Full Standalone Isometric Game - Agent Guide

Full original isometric game workflow: one approved contract, mobile-first UX, source-based v2 CLI routing and evidence-bound acceptance. The npm registry currently exposes only 0.0.17, which lacks v2.

## Agent instruction

Do not scrape the human UI. Use this agent guide, the package manifest, and raw Buildprint files.

1. Fetch package manifest: `/buildprints/standalone-isometric-game/package.json`
2. Read order: `BUILDPRINT.md` -> `00-goal.md`.
3. Do not scrape human cards. Use this manifest, agent.md, and raw files. BUILDPRINT.md is the canonical start file and owns the required read order, phase gates, and acceptance gates. Structured control files are machine-readable mirrors only. Direct reading and a matching source checkout are available. npm 0.1.0 is not published; do not substitute a public version that lacks v2. Read README.md and references/cli-integration.md before commands. Runtime routing does not prove full game or visual acceptance.
4. Follow the Buildprint's alignment/question rules before implementation.
5. npm 0.1.0 is not published; public npm versions cannot run this v2 packet. Use one fresh source checkout in a NEW directory, record its HEAD, and keep its CLI and local packet at that revision. Remote v2 additionally needs --manifest-sha256 from a separately trusted channel. Read README.md for direct-reading alternatives. No game scaffold or acceptance is implied. Loading a packet does not authorize provider spending, uploads, publication or deployment. Authorized implementation includes routine build, test and contract-required acceptance work unless explicitly restricted. Runtime records do not prove execution, pixels, gameplay, or reviewer independence; unavailable evidence remains unverified.

## Metadata

- slug: `standalone-isometric-game`
- category: `Product OS`
- tier: `agent-grade`
- status: `dry-run-needed`
- runtime: Standalone browser game, Isometric Framework
- stack: TypeScript, Vite, PixiJS, Pinned Isometric Framework

## Entrypoints

- Human page: /buildprints/standalone-isometric-game/
- Manifest JSON: /buildprints/standalone-isometric-game/package.json
- Prompt: /buildprints/standalone-isometric-game/prompt.txt
- GitHub: https://github.com/DomEscobar/agent-buildprint/tree/main/buildprints/standalone-isometric-game
- Raw base: https://agent-buildprint.com/buildprints/standalone-isometric-game/files

## Files

- `00-goal.md` - Buildprint package file (required)
- `01-setup.md` - Buildprint package file (required)
- `02-identity.md` - Buildprint package file (required)
- `AUTHORING_REPORT.md` - Buildprint package file (required)
- `blueprint.yaml` - machine-readable executable packet router (required)
- `BUILDPRINT.md` - compatibility bootstrap or package contract (required)
- `framework-lock.json` - machine-readable mirror (required)
- `HANDOVER.md` - Buildprint package file (required)
- `loops/01-world-plan.md` - Buildprint package file (required)
- `loops/02-playable-calibration.md` - Buildprint package file (required)
- `loops/03-complete-world.md` - Buildprint package file (required)
- `loops/04-gameplay-motion.md` - Buildprint package file (required)
- `loops/05-visual-gameplay-acceptance.md` - Buildprint package file (required)
- `loops/06-local-handover.md` - Buildprint package file (required)
- `loops/loop-flow.md` - Buildprint package file (required)
- `loops/loop-index.yaml` - machine-readable mirror (required)
- `package.json` - machine-readable mirror (required)
- `publication.json` - machine-readable mirror (required)
- `README.md` - human overview, non-authoritative (required)
- `references/assets.md` - Buildprint package file (required)
- `references/cli-integration.md` - Buildprint package file (required)
- `references/framework.md` - Buildprint package file (required)
- `references/visual-acceptance.md` - Buildprint package file (required)
- `review.md` - Buildprint package file (required)
- `runtime.json` - machine-readable mirror (required)
- `templates/acceptance-plan-routing.md` - Buildprint package file (required)
- `templates/asset-provenance.md` - Buildprint package file (required)
- `templates/capture-receipt.md` - Buildprint package file (required)
- `templates/generation-ledger.md` - Buildprint package file (required)
- `templates/measured-geometry-review.md` - Buildprint package file (required)
- `templates/PROJECT_CONTRACT.md` - Buildprint package file (required)
- `templates/setup-receipt.md` - Buildprint package file (required)
- `templates/ux-intent.md` - Buildprint package file (required)

## Copyable implementation prompt

```txt
Use the Full Standalone Isometric Game Buildprint at https://agent-buildprint.com/buildprints/standalone-isometric-game/agent.md.
Read order: `BUILDPRINT.md` -> `00-goal.md`. For hosted phase routing, use https://agent-buildprint.com/buildprints/standalone-isometric-game/files/package.json and load only the applicable phase entry and active loop.
Scaffold the pinned framework host first. npm 0.1.0 is not published and public 0.0.17 lacks v2. For v2 routing, use one fresh agent-buildprint source checkout's matching CLI and local packet: record git rev-parse HEAD and keep that checkout unchanged for the run. Existing snapshots are not updated. Remote v2 start requires a manifest SHA-256 from a separately trusted source.
Preserve one PROJECT_CONTRACT.md and all prior approvals. Loading a packet does not authorize provider spending, uploads, publication or deployment. Authorized implementation includes routine build, test and contract-required acceptance work unless explicitly restricted. Choose world assembly, then image sources per family before optional providers. Resolve missing concept direction before acceptance freeze; open capture tickets after implementation. CLI records byte-bound attestations, not verified pixels or gameplay. Finish with an honest evidence/blocker handover.
```
